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Making SQLite Fast in a Mobile Environment
June 29, 2017 @ 6:00 pm - 7:45 pm
SQLite is ubiquitous on mobile platforms. It is provided as the default database layer in the iOS and Android SDK’s and is available on Windows platforms too. It’s lightweight, small, relational, and should be fast, so why does it often get a bad reputation when it comes to performance?
David Allen from Blue Metal will discuss what common mistakes can kill SQLite’s performance and what practices you can follow to ensure your SQLite database hums along at peak speeds on any device.
As usual, refreshments will be provided.
6:00 – 6:30: Food, drinks, and networking
6:30 – 7.30: Presentation
7.30 – 8.00 Networking
David heads up the Mobile Practice for Blue Metals Chicago Office. Originally educated as a Theoretical Physicist, he has been architecting complex systems and developing software for over 30 years, and now concentrates on mobile development using Xamarin, which he has been using since the MonoTouch and MonoDroid days. David is the main organizer of the Chicago .Net Mobile Developers Group. He is owned by a rescue Greyhound who graciously allows him to go to work and attend technology events, so he can buy her more treats.
Thank you to West Monroe Partners for hosting this event and providing food and refreshments. West Monroe Partners opened their doors for business in 2002, the product of a small group of highly experienced business and technology experts from global consulting firms who came together with a vision for a different kind of firm. Today, they are a full-service consultancy with offices across North America and an exemplary reputation for top talent, responsive service, and practical, yet innovative solutions.
LEGAL NOTICE: Chicago .Net Mobile Developers meetups, and joint meetups, may be videoed or recorded and made publicly available. By attending this meetup, attendees implicitly agree to be videoed and/or recorded, waive/assign any rights to that video, and to having that video/recording made public.
Xamarin is a cross platform compilation framework which enables developers to write native applications for a variety of non-.NET platforms including iOS and Android using C# and .NET libraries.
Xamarin consists of a mono framework for Android, iOS and OSX that includes C# wrappers for native API bindings, and a set of associated development tools. This allows developers to develop native iOS and Android apps in C# using the mono (.Net) framework. Xamarin currently supports all features of .Net 4.5.1, and all API’s in iOS 10.x and Android 7.x.
Xamarin is now included in Visual Studio 2015 and 2017, including the Community editions, which supports cross platform development and common code for Android, iOS, OSX, Windows RT and Windows UWP from a single code base. It is also included in Visual Studio for Mac and its own IDE for Mac, Xamarin Studio. It provides support for PCLs, Shared Libraries, Universal Apps, and .Net Standard.